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AR and VR Implementation For Recycling Habits

 

Virtual Reality (VR) is a computer-generated interface that provides the user the sensation of being entirely immersed in their environment by using realistic-looking visuals and objects. Virtual Reality headsets or helmets are used to observe this environment. VR headsets may take users to an entirely different digitally created environment. Virtual reality is a notion that many of us have heard of, probably because of video games. AR is a technique for enhancing one’s experience by superimposing visual, audio, or other sensory information onto the real environment Despite the fact that virtual reality creates its own virtual world, augmented reality improves the current one. Augmented Reality (AR) technology may superimpose digitally created elements into the actual world using a Smartphone camera.

Adults take longer than children to learn new skills. Why not take advantage of this opportunity to use design and technology’s appealing features to assist boost society’s motivation level, with children acting as advocates for good recycling habits?

By teaching, inspiring, and involving children and adults in the process, a smartphone application might be utilised to remind people to recycle. Gamification and augmented reality can help kids become more involved with the app while simultaneously teaching them about recycling. The concept encourages children to recycle in the real world while also allowing them to use recycled materials to power virtual robots. Instructions for sorting and rejecting scanned materials are included in certain programmes. Users can share what they know with other kids and adults, perhaps forming a virtual recycling community. By using what they’ve learned through interacting with the platforms and incorporating recycling into their everyday routines while using the app, kids will be able to develop a habit of recycling.

The metaverse is a simulated synthetic environment that mixes augmented reality (AR) and virtual reality (VR) to build settings that replicate the actual world for rich user interaction.

 

CITIES AND COMMUNITIES THAT ARE SUSTAINABLE

Andre Wee (@andre wee), a 3D world builder, illustrator, and visual artist, created A Better Tomorrow with his iMac Pro, 3D rendering, iPad Pro, Procreate, and Spark AR Studio. Visitors must scan QR codes with their smartphone camera to see digital drawings of Singapore skyscrapers come to life and learn how to contribute to a sustainable future by using renewable energy, recycling, and minimising their use on fossil fuels.

 

 

GAMES THAT ARE INTERACTIVE

Interactive games are the ideal method to teach kids about recycling habits, and Jason Loo and Cherlyn Mark had already done just that. They developed OceanScrub, an interactive smartphone game that motivates players to develop a waste-reduction habit.

In this situation, the player will take on the role of Ocean Ambassador, guiding sea creatures — the Ocean Pals — across contaminated seas to safety and preventing them from devouring plastic debris. By consuming the correct foods and avoiding life-threatening plastics, the player must amass as many points as possible.

 

ACTION ON THE CLIMATE

Hold My Gaze is a multi-part interactive augmented reality project by artist Andrew Loh that highlights the consequences of forest fires that have caused foggy spells in Southeast Asia in recent years.

Visitors must place their face in front of the iPad Pro and maintain eye contact with the virtual face on the screen, which represents their children and future. You can engage with the child whose face is disguised by a gorgeous jungle using face-mapping technology. However, if you glance away, the forest on the mask will burst into flames.

 

Managing Hazardous Waste

Scope, a Canadian company that specializes in augmented reality for industry, has created a software tool called Work Link that works “by implementing innovative way be replacing traditional paper-based work instructions into Smart instructions, users are engrossed in animated, intuitive, 3D computer-generated  imagery that overlays on top of the real world. This could help in the handling of dangerous waste, such as nuclear waste. The programme can be used by the expert to produce instructions for the individual to follow. Then he can send those instructions to any available device, such as a tablet or an AR smart glass device. Instructions, animations, or basic drawings showing what to do can be given to the individual handling this risky item.”

 

If you like this article, you may also like: E-Waste Handling – How to Handle e-Waste?

 

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